×

All The Hidden Weapons You Missed In BG3, And Where You Can Find Them


All The Hidden Weapons You Missed In BG3, And Where You Can Find Them


a living room with a television and a game systemBranden Skeli on Unsplash

Baldur's Gate 3 (BG3), developed by Larian Studios, is one of the highest-rated RPGs of the decade. The game follows a party of adventurers trying to remove a parasitic tadpole lodged in their brains. Players can control a customizable character or a companion on their journey. Players are free to explore the minutely detailed Forgotten Realms, take part in a turn-based combat system, and make choices that affect their party and even the world around them. Coupled with its cinematic graphics, engrossing narrative, and enveloping production values, BG3 was both a critical and commercial success, becoming the first game to win Game of the Year at all five major video game award ceremonies, and it is frequently cited as one of the greatest video games of all time. With so much to see and do, players are desperate to find all of its secrets, including hidden weapons.

The Everburn Blade

fire in the dark during night timeTobias Rademacher on Unsplash

Everburn Blade is one of the first magical weapons players will have access to in BG3. It can be found aboard the Nautiloid during the Prologue (approximately X: -53, Y: -391). It is one of a few weapons in the game that will behave like a magical, "dipped" weapon straight out of the box. This means it will ignore non-magical resistances like a Fire Dipped weapon would. This is especially useful against some of the early-game enemies like Cambions.

The blade has a faint glow, but it does not confer resistance or immunity to the Shadow curse. The only safe method of acquiring it that we're aware of is to cast Command: Drop on Commander Zhalk. He will likely make his saving throw, but if you manage to bypass his high Charisma, it is well worth it for the slap-in-the-face players who prefer cunning over combat.

Phalar Aluve

brown wooden handle bar on brown wooden tableJonathan Kemper on Unsplash

Following that is the Phalar Aluve, a longsword located deep in the Underdark at X: 116, Y: -192. The sword is set in a rock and requires a DC 15 Strength check to pull it out of the rock or a DC 15 Religion check to divine the means to have the magical trap which secures it released. It's worth noting that a Cleric of Lolth may gain advantage on this Religion check, while a Paladin may attempt a DC 10 Religion check and a DC 10 Charisma check to prove themselves worthy of attaining it through ritual. A Cleric of Eilistraee can obtain it effortlessly. The uniqueness of this longsword comes from its Finesse property, as this is rare for longswords. Additionally, acquiring the Phalar Aluve grants the wielder an inspiration worth of the Last Rites of the Dark Dancer to party members with the Acolyte background.

Mourning Frost

blue and white floral textileJustin Kauffman on Unsplash

Finally, Mourning Frost is the only Very Rare Quarterstaff in Act 1. Mourning Frost is a Cold-focused weapon that can chill enemies, severely lowering their movement speed. It must be crafted by finding all three pieces in the Underdark. Icy Helve: Looted off Dhourn, the Drow who can be saved from a Spectator after the Old Selunite Temple. Icy Crystal: Looted off Filro the Forgotten, the insane Drow guarding the Sussur Tree west of the Myconid Colony. Icy Metal: Placed on a Drow corpse in a room which can be opened after defeating the Duergar outside the Myconid Colony by using the Myconid Sovereign on the door. Once combined, Mourning Frost is a strong option for spellcasters and melee hybrids alike.

Seeking brute strength, odd abilities, or just because you want to soak up everything the Underdark has to offer, these secret weapons are some quality challenges. The Everburn Blade is useful even early on, while Phalar Aluve and Mourning Frost offer more tactical tools for later battles.