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20 Origins Of Popular Video Game Characters


20 Origins Of Popular Video Game Characters


The Stories Behind Mario and Pikachu and More

You might spend hours guiding your favorite characters through epic worlds and intense battles, but you would be surprised to learn how many of them started as mere doodles or technical accidents. The creation of a gaming icon often involves a mix of hardware limitations, late-night inspiration, and sometimes just a bit of sheer luck. From characters born out of licensing failures to those inspired by actual pets, the stories behind their debuts are frequently as entertaining as the games themselves.

177688451315ef9ca479e25bd629b9cc4f684585757a791b24.jpgEESOFUFFZICH on Unsplash

1. Mario’s Career Change

Before Mario became the most recognizable plumber in the world, he was not a plumber at all. He was a carpenter in the original Donkey Kong and was even nicknamed “Jumpman” early on. Nintendo gave him a mustache and a hat to hide the fact that they could not render facial expressions and hair with the limited pixels in the early ’80s.

1776884501c7547e5b3d65d3aabbe0b4162c947083df159b67.jpgMax Harlynking on Unsplash

2. Sonic’s Need for Speed

Sega’s hedgehog was not always supposed to be a hedgehog. An early concept for Sonic featured him as a rabbit with powerful ears that could pick up objects. There was also an armadillo version at one point.

1776884483e51fe41240be659a6b0fecc9282be307350e48e7.jpgRyan Quintal on Unsplash

3. Pikachu’s Sweet Inspiration

While many believed Pikachu was based on a mouse, Pokémon designer Atsuko Nishida has confirmed that it was actually a squirrel. Pikachu’s design was inspired by the ability to store electricity in its cheeks, just like a squirrel stores nuts in theirs. Pikachu’s designer also added large ears to differentiate it from other Pokémon.

1776884471782230952a99a928803d60efd09aa0ace903ef10.jpgMichael Rivera on Unsplash

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4. Pac-Man’s Lunch Break

Game designer Toru Iwatani found inspiration for Pac-Man’s character design after staring at a pizza with a slice missing. While developing the character, he felt he should make a game that focused on “eating” instead of the typical shooting games at the time in order to attract more female players.

1776884458d6f8928737408bea44d6e6d20b6951c9b2b5e1ac.jpgSei on Unsplash

5. Lara Croft’s Accidental Curves

Lara Croft was accidentally given larger proportions by developer Toby Gard, who was adjusting her proportions in the initial Tomb Raider build. When the team noticed, they encouraged him to keep the figure, as they believed it would help sales. Lara Croft was even intended to be male at one point.

1776884445e2d17c6f8d0997798b2fb07f220ef2bcd1e0e4cb.jpgREXANDROS on Pixabay

6. Kirby’s Placeholder Look

Kirby was supposed to be a simple yellow ball character but ended up sticking due to Kirby’s saucer-like appearance when his face was created. Designer Masahiro Sakurai simply used Kirby as a placeholder sprite and worked on the character’s mechanics throughout Dream Land’s development.

17768844097ef0383651f59489d45fa385d75a5b62a39c2cdd.jpgBranden Skeli on Unsplash

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7. The Master Chief’s Mystery

The Chief was actually originally going to be the star of a real-time strategy game on the Mac instead of the FPS juggernaut known today. His boxy, armored look was meant to convey a cold, efficient war machine designed for combat. The design team also left his face hidden.

17768843910aa8352d56b1ea3a3c4377eafe7b658224ab55af.jpgErik Mclean on Unsplash

8. Link’s Disney Roots

Video game legend Link was inspired in appearance by Disney’s Peter Pan, hence his green color and pointy ears. Link also embodies that classic fairy tale adventure story, wandering into dangerous lands and meeting fantastical creatures along the way. As for his name, he was purposefully named to act as a connection between the player and the game’s world.

1776884378a84bd7b82c17dedbaca47ce38140b1a8eadbbde1.jpgBen Hamler on Unsplash

9. Crash Bandicoot’s Internal Name

Sony’s unofficial mascot during early development was designed around the idea that players would spend the entire game looking at his backside while running into the screen. Naughty Dog chose a bandicoot because it was an obscure Australian animal that had not been used by other companies yet. His manic personality and signature spinning move were designed to give him a chaotic edge that set him apart from more polite platforming heroes of the era.

1776884254afb76558307b80c71a419cd729d14316e466c53c.jpgRicardo 清介 八木 on Wikimedia

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10. Solid Snake’s Movie Star Face

Metal Gear Solid’s Solid Snake was inspired by action heroes such as Snake Plissken and Mel Gibson. Kojima wanted his hero to feel like an experienced veteran who was not afraid to do whatever it took to complete his mission. Snake was also given a codename.

1776884237f19fd30a2200507e7cd923416ce03f572bd047a5.JPGBrokenSphere on Wikimedia

11. Samus Aran’s Shocking Reveal

Metroid’s lead developer Koichi Sugiyama had the idea to reveal Samus was female at the end of the game to surprise the player. Because the instruction manual referred to Samus with male pronouns, players were not expecting the gameplay twist. Samus Aran was also designed to resemble extraterrestrial warriors from the popular Alien movie franchise.

1776884220b5b8f062f2408d537f00649c19a4d7a99b2fe6a6.jpgRyan Quintal on Unsplash

12. Donkey Kong’s Naming Confusion

Miyamoto wanted a name that suggested the character was a silly ape, and he believed the word “Donkey” meant “stubborn” or “silly” in English. There is a long-standing myth that the name was a typo for “Monkey Kong.” But the creator has confirmed he deliberately chose the word from a dictionary.

17768842087ff1f605337c810fd7dc9f83dea397fe8ce80360.jpgRyan Quintal on Unsplash

13. Spyro’s Color Palette

Spyro was originally green before developers realized he would blend into level backgrounds. His color was switched to purple to stand out against sprites and give him a magical feel. His liftoffs were even refined using NASA’s hang glider physics.

177688419542a96995c6b855bd980dda9b20c5d8bc5cb5c4ed.jpgdronepicr on Wikimedia

14. Mega Man’s Blue Hue

Video game hero Mega Man is blue for the same reason Mario sports a mustache. The NES only allowed for a limited selection of colors but had a wide variety of blue. Because of this, Mega Man could be rendered with greater detail.

17768841640b761bd93baba7747c13b2da1075539fca2116c3.pngCapcom France on Wikimedia

15. Kratos’s Transformation

God of War’s main protagonist was originally a blond-haired, blue-skinned warrior before his appearance was changed. His color palette was changed to signify how he became covered in the ashes of his family as written in his backstory. The color of his tattoo was changed from blue to red due to conflicting similarities.

17768841470b6fa294f7c62ed6e9dca62d3fb5e21313f80822.jpgRichie S on Wikimedia

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16. Geralt of Rivia’s Literary Path

Unlike most icons, Geralt was already a star in a series of Polish fantasy novels long before he ever appeared on a computer screen. CD Projekt Red had to figure out how to translate his “Witcher” abilities and stoic personality into an interactive format that still felt true to the books. His white hair is the result of experimental mutagens.

177688412909fd7fc1d76b6bc9f3b7affe1fb72a6c2021387c.jpgDaniel Lee on Unsplash

17. Princess Zelda’s Socialite Name

Miyamoto decided to name the princess after Zelda Fitzgerald, the wife of famous novelist F. Scott Fitzgerald. He reportedly loved the way her name sounded and felt it carried a sense of mystery and elegance that fit a high-fantasy setting. While she often starts as a damsel in distress, her role has evolved significantly.

177688411845d84c9c1017408fa2950bdce461cc61d6dec1fa.jpgRyan Quintal on Unsplash

18. Bowser’s Culinary Concept

The King of the Koopas was initially envisioned as an ox because Miyamoto was inspired by an antagonist from an old animated film called Alakazam the Great. An illustrator pointed out that he looked more like a turtle, so they leaned into that design and added the spiked shell and horns. His Japanese name, “Koopa,” is actually derived from the Korean word for a bowl of soup.

1776884103aff2931e15c10db643ea6321f031f8fdf793ce67.jpgRyan Quintal on Unsplash

19. Nathan Drake’s Everyman Vibe

Naughty Dog wanted to create a protagonist for Uncharted who did not feel like a superhero, so they modeled him after adventurous actors like Cary Grant and Harrison Ford. He is often disheveled, tucked-in shirt-wise, and constantly barely escaping situations by the skin of his teeth. This was a conscious effort to make him feel relatable.

1776884087085c2d8458fa44dd3f8f69f8f6d7b15129faf0be.jpgGanapathy Kumar on Unsplash

20. Yoshi’s Long Wait

Miyamoto had actually wanted Mario to ride a dinosaur ever since the first Super Mario Bros. was released, but the NES could not handle the processing power required for it. It was not until the Super Nintendo came along that the developers were finally able to include Yoshi in Super Mario World. His ability to eat enemies and sprout wings made him an instant favorite.

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