×

20 Games That Used Motion-Capture To Take Things To The Next Level


20 Games That Used Motion-Capture To Take Things To The Next Level


Moving Beyond The Pixels

Video games have come a long way since the days of stiff, blocky characters that moved like they had rusted joints. Motion-capture technology changed everything by letting developers record the actual movements and facial expressions of real actors to bring digital worlds to life. You can really feel the difference when a character blinks, sighs, or shifts their weight in a way that feels authentically human.

17770579453c43f59d33c18ac7234713cf6efb69978d2fbc2c.jpgUnlimited Motion Ltd on Unsplash

1. The Last of Us Part II

The emotional weight of this sequel rests heavily on the incredibly nuanced facial performances of its cast. You’ll notice every tiny micro-expression of grief and rage because the developers used advanced performance capture to record bodies and faces simultaneously. It creates a level of intimacy that makes the difficult journey of Ellie feel uncomfortably real and deeply personal.

1777057711ab274859aafd6b7e20919ed4b1ede72706e5f9e4.jpgMylène Haudebourg on Unsplash

2. God of War

Kratos is a product of his past, and you can see that in Christopher Judge’s body language. Santa Monica Studio filmed hours of footage without cutting the camera. As a result, Kratos’ stature and the way he towers over his son never feels off because his height in real life was captured.

1777057694fdd139a036607590d800bbb0feca333cc9714e12.jpgPragii on Unsplash

3. Red Dead Redemption 2

Arthur Morgan was Rockstar Games’ attempt at making you forget you were controlling an “animated” character. They accomplished this through hundreds of hours of mocapped actor performances, and all of that fed into every incidental movement Arthur makes.

1777057861f398a327e71239b750d1c7f751f20a0731536702.jpgEniko Polgar on Unsplash

Advertisement

4. Hellblade: Senua's Sacrifice

Melina Juergens gave a haunting performance that was captured using cutting-edge technology to map her face directly onto the character of Senua. Because the studio was smaller, they had to innovate with their setup, but the result was one of the most expressive digital faces in gaming history. Every scream and whisper feels like it's coming from a real person who is truly struggling with her inner demons.

17770576841fde000134dc83c29d9e691676c3e9445b68364a.jpgIgor Karimov on Unsplash

5. Death Stranding

Pulling celebrity faces and bodies into the gaming world is no small task. Luckily, Kojima had two of the biggest names in Hollywood and international cinema to work with. It shows in how real Sam and Higgs’ movements feel.

1777057675072a411ff8aec461bbae8e4bf5f60a04f7f32252.jpgGlenn Carstens-Peters on Unsplash

6. Uncharted 4: A Thief's End

Naughty Dog were the kings of “in-game” mocap, where actors would continue to move naturally while the camera is on them. Nathan Drake feels like he could legitimately reach those ledges because Nathan Drake himself is reaching for those ledges. The mocap stage allows for super dynamic movements that never break immersion, even during gameplay.

177705785000cb575aef13b14cbadb835b5d9f432835a1acc8.jpgRoman Volkov on Unsplash

7. L.A. Noire

The tech was so sophisticated that they had to place thirty-two cameras around an actor’s head to capture their performance. L.A. Noire was all about judging people’s body language and micro-facial movements to determine if they’re telling the truth. Players had to study the millions of polygons working across each character’s face to solve cases.

1777057662be45be246926dc2532955cce45bdf76d65d54707.jpgNikita Kachanovsky on Unsplash

8. Detroit: Become Human

Quantic Dream boasted hundreds of actors on set to populate their metropolis with life. They utilized the tech to capture large groups interacting with one another naturally. Nobody’s movements feel isolated or gridlocked because there are so many bodies moving around each scene.

1777057653a46b16fdc65358a15f9b50423ab1c967b3ae9589.jpgJose Gil on Unsplash

9. Resident Evil Village

Performance capture was used to make Lady Dimitrescu loom over players with frightening majesty. Actors either had to perform on stilts or elevated platforms to match her height. The payoff is a grotesque villain that benefits immensely from physically intimidating her victims.

17770578330025a1f2db4703b1d2ab9a5bf6893d2bc51a419c.jpgJens Maes on Unsplash

Advertisement

10. Mortal Kombat 11

The genre wasn’t the same when NetherRealm started capturing fighters’ faces. Suddenly, all that unnecessary violence had personality and nuance. You can see the ugly grins and hear the pained grimaces of characters as they tear each other apart.

177705782052757919929b5a7330ca0c29b8395d4e24250847.jpgWTFast on Unsplash

11. Horizon Forbidden West

Guerrilla Games significantly upgraded their tech for the sequel to allow for much more natural conversations between Aloy and the NPCs she meets. Instead of just standing still, characters now gesture, shift their weight, and react to the environment around them during dialogue scenes. This makes the diverse cultures of the post-apocalyptic world feel far more vibrant and populated by real individuals.

1777057807890a4ae15166fa14305fdf8293f34f8f3e24a28f.jpgChris Abney on Unsplash

12. Alan Wake 2

Remedy incorporated live-action footage that blended seamlessly with their in-game graphics. They mocapped the actors performing these incredibly detailed scenes. Video game movements tend to fall into this imperfect mimicking of real life.

17770576417ea7021be00984f695ac0a7b9bf7f6c0e4a5cc60.jpgSam Pak on Unsplash

13. Baldur's Gate 3

Performance capture was used on every single line of dialogue in Baldur’s Gate 3. That’s thousands of actors just to capture random NPCs mumbling about fish prices. You’ll notice how their silly voices are matched by unique movements and little twitches when they talk.

1777057795b535f4fb6e8ddfaabd44d0ba1574c37f29455d0d.jpgBranden Skeli on Unsplash

14. Marvel's Spider-Man

Insomniac captured the movements of Spider-Man fighters to help tell the story of these two characters. Peter is animated with confidence and mastery, while Miles is quicker and less refined. Their bodies speak volumes about their journeys without having to explicitly say it.

177705777719869e1af08a0482c75591e15a1c18b2f99ad0df.jpgJudeus Samson on Unsplash

15. The Witcher 3: Wild Hunt

Much of The Witcher’s world is animated through specialty systems, but its drama isn’t. Performance capture was used to ground the spirited adventures of Geralt and his companions. The characters’ experiences are told through weary posture and comforting gestures.

1777057758bff6016fb267120758a2a9390746730ac31d3e38.jpgKasun Asanka on Unsplash

Advertisement

16. Beyond: Two Souls

Ellen Page and Willem Dafoe both gave performances that benefited from full-body and facial mocap for this adventure. The game’s story hinges on following the emotional arc of its young protagonist. Beyond would not have worked without capturing the true nuances of these actors’ performances.

1777057631383fed5aad9312277aeefba59f6a10b0d8ebdda9.jpgOnur Binay on Unsplash

17. Final Fantasy VII Rebirth

Square Enix decided to push their characters’ personalities by utilizing mocap technology. Cloud Strife may have an icy demeanor, but you can see him falter slightly when experimenting with this new tech. His body language is just as expressive as his big speech animations.

17770577469ebd79af2078c05f170a1aa5a52f396f3182de58.jpgRyan Quintal on Unsplash

18. Halo Infinite

Just because the Master Chief doesn’t have a face doesn’t mean movement couldn’t be captured. Performance capture was used to sell players on just how insanely strong this supersoldier is. Watch him blast through doors and take cover like a juggernaut divinely gifted with nanotechnology.

17770577345ea7d7b6150dad58d94f88f9ed122069d7b1fad1.jpgNathan Dumlao on Unsplash

19. Cyberpunk 2077

Keanu Reeves lent more than his voice to this futuristic action thriller. Johnny Silverhand has all the mannerisms and body language of a Hollywood legend. When he leans casually against a brick pillar and crushes a cigarette between his fingers, you’re seeing Keanu doing Keanu things.

177705772365d6f4eeed6ae9362263605026469e7a141968ab.jpgcheng feng on Unsplash

20. Call of Duty: Modern Warfare

Professional military veterans were captured to depict realistic military maneuvers. Notice how natural it feels when someone’s creeping through a doorway with a submachine gun, or how methodically they clear a room with elite precision.

17770576191dcaf840dfa9e95846a196c18e52235dde809449.jpgCompagnons on Unsplash