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The 20 Scariest Lines Of Dialogue You Can Get In Video Games


The 20 Scariest Lines Of Dialogue You Can Get In Video Games


A Few Words Are All It Takes

We’ll admit something: video games can throw all the monsters and sudden jump scares it wants at us, but sometimes a few words are enough to ruin our evening. The most horrifying dialogue only works because of its implications, and these 20 lines prove that a great voice actor can be far more disturbing than another creature in a hallway.

178905676754025fbcb56c0e6d786d19df1b08de18b7d00314.jpegAlena Darmel on Pexels

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1. Andrew Ryan, BioShock

We don’t ever want to hear, “A man chooses, a slave obeys,” ever again. We discover that Atlas's innocent requests have actually been commands Jack was conditioned to follow, so our journey was never really voluntary. Ryan then forces Jack to demonstrate that obedience in one of BioShock's cruelest scenes, and we still haven’t recovered.

1789056257892b6b544ebf6da44ad115b75767cd831e0f7a9a.jpgTorben Friedrich on Wikimedia

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2. The Radio Announcer, P.T.

You know what, radio? No! No, we won’t look behind us. Up until that moment, we thought there was nothing worse than trying to avoid Lisa, but the radio just had to crank it up a notch. We already know that twitching freak can appear at any moment, so voluntarily turning around wasn’t in the cards for us. 

1789056284fe2aed20fd7045f2693c867f67239061826bc2c6.jpgYiannis2002 on Wikimedia

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3. The PDA, Subnautica

Subnautica's PDA normally provides useful information, so its warning about detecting “multiple leviathan class lifeforms” felt…unpleasant. You're likely exploring the Dunes when the voice then questions whether entering the region is actually worth it. Considering Reaper Leviathans may be swimming somewhere beneath you, we already knew the answer.

178905633801a7ab9db56186d93d13a2664e1e48f6d6d0bf0f.jpgMatt Hardy on Unsplash

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4. SHODAN, System Shock 2

SHODAN makes her opinion of humanity perfectly clear whenever she dismisses us as an “insect.” First of all, rude. Second of all, she doesn't even sound scared or angry—she just says it like a fact. The layered distorted voices only make her threats even more unnatural.

1789056398bbf4146074dddd15b9107af3e73c66f43c174766.jpegMax Bonda on Pexels

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5. Nicole Brennan, Dead Space 2

Isaac's hallucinations get a lot more sinister once Nicole calmly insists that he must “make us whole.” Isaac only hears variations of that while his mental state tanks, so having the message delivered through the woman he once loved makes the whole thing harder to watch.

1789056414173881486c3117378d5e08cd8e38e42dca1d25c4.jpgSergey Galyonkin from Raleigh, USA on Wikimedia

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6. The Gravemind, Halo 2

The Gravemind introduces itself with the deeply unsettling declaration “I am a monument to all your sins.” So, already not great. Until that point, the Flood just seems like a horrifying but mostly animalistic infection, so discovering that the parasite actually has an ancient, articulate intelligence really rattled us.

178905643803fa89de5dc02e00a80c1fd075bd65fec40e457f.jpgStormy clouds on Wikimedia

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7. Lucien Lachance, The Elder Scrolls IV: Oblivion

After you've murked an innocent NPC in Oblivion, sleeping can trigger a visit from Lucien. All he does is cheerfully observe that “your killing has been observed.” Good luck getting to sleep after that fourth wall break.

1789056479072a411ff8aec461bbae8e4bf5f60a04f7f32252.jpgGlenn Carstens-Peters on Unsplash

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8. The Working Joes, Alien: Isolation

Yeah, that’s what we want to see: pale-faced, red-eyed androids that definitely won’t kill us or anything. “You are becoming hysterical” sounds like a threat because it is one. A Working Joe delivers it with an emotionless tone, and knowing the machine intends to hurt you makes every encounter nice and uncomfortable.

178905651715f7a4f108436291864769f8d924fce70202da25.jpgDavid Underland on Unsplash

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9. Gaunter O'Dimm, The Witcher 3: Hearts of Stone

Gaunter O'Dimm doesn’t need to raise his voice, especially when he reminds you that some things are “better left alone.” By then, you've seen enough to know that even casual remarks carry very serious consequences, and you’re no longer fooled by his friendly manners.

17890565358b9a37def65790ae5e6e7e4f2d7da8b9f7576f90.jpgBANDAI NAMCO Entertainment Europe on Wikimedia

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10. David, The Last Of Us

We trusted you, David. Well, we didn’t expect you to turn on us at the very least. His friendly act falls apart when he shares that his group found “a crazy man traveling with a little girl.” Things only get worse from there, and it’s one of the most haunting missions in the game.

1789056554715b91eafb49fbe5b378e14c7ce6467cc18466ff.jpgDmitry Spravko on Unsplash

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11. The Happy Mask Salesman, Majora's Mask

We know he’s called the Happy Mask Salesman, but you’re not pulling the wool over our eyes. His demeanor changes when he demands that Link “get my mask back.” His enormous smile and exaggerated friendliness? That all disappears surprisingly quickly, and even after he gets cheerful again, you've seen enough to stop finding comfort in that grin.

1789056570eef64243023f79bc3a937add802f3fbfa6def499.jpgDaniel Benavides from Austin, TX on Wikimedia

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12. The Master, Fallout

Fallout's Master presents his grotesque plan for humanity by insisting that “the Unity will bring about the master race.” It’s really not something you want to hear, especially since he just patiently explains why humans should be transformed into a supposedly superior society. Listening to someone calmly rationalize the destruction of humanity is tough to experience.

178905658849cb6caf57503eeff81b5aead3e65eb2dc27b01c.pngXbox México on Wikimedia

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13. Dr. Hill, Until Dawn

“Do you fear isolation?” Why yes, Peter Stormare, we do. What was initially meant to resemble therapy gradually changes as the story exposes what's really happening with Josh. By the time later meetings roll around, we’d sooner take our chances wandering around Blackwood Mountain.

178905661257fc55cc381c2907a889861d0710338710357642.jpgLuba Ertel on Unsplash

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14. Flowey, Undertale

Flowey's adorable introduction takes a mighty big turn when he reveals that “it's kill or be killed.” Just a few seconds ago, this smiling flower was seemingly teaching us all about how Undertale's mechanics work, offering friendly advice. Watching him immediately weaponize that trust squashes the safety pretty quickly.

178905662799ea97c350a01746245c313d1b207d04259cfefd.jpgToby Fox and/or Temmie Chang on Wikimedia

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15. Konrad, Spec Ops: The Line

Konrad repeatedly challenges Walker's questionable decisions, eventually asking the hard question, “Do you feel like a hero yet?” It hits especially hard after you witness the consequences of Walker's actions in Dubai. To make matters worse, once the full nature of Walker's conversations is revealed, that accusation becomes less about an enemy taunting you and more about a damaged man confronting himself.

1789056653c1809c239de86a3d50bb3707d57324d2a7ae229f.jpegAmar Preciado on Pexels

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16. The Princess, Slay the Princess

It’s never good when the princess asks “Are you here to kill me?” It’s even worse when you've already been instructed to do exactly that. Every answer can change what happens next, so even an ordinary conversation gets unnerving. You're unsure whether the person speaking is helpless, dangerous, or something else entirely.

178905666999ebc9ff80d266a80e8c72b41146720f9a1895de.jpgNathan Mcgregor on Unsplash

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17. Scarecrow, Batman: Arkham Knight

If anyone was going to say something messed up, it was Scarecrow. He knows exactly where Batman’s vulnerable when he promises that “Gotham will watch” as our identity is destroyed. His plan isn't simply to kill us; he wants Bruce Wayne frightened, exposed, and publicly broken in front of the city he's spent years protecting. John Noble's performance really seals the deal, too.

17890566865f66ccec9f06c908d650fc4d9fb29ee6f866ce4b.jpgtofuprod on Wikimedia

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18. Sovereign, Mass Effect

When the Reaper explains that “you exist because we allow it,” you know things have hit the fan. Suddenly, the mysterious threat isn't another powerful alien species that humanity has to square up against. Sovereign views civilizations as temporary things that the Reapers only keep around until it's time to erase them again.

178905669952369b054f2c66d623cbf93729b6d555fffd8ad6.pngJin Zan on Wikimedia

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19. The Narrator, The Stanley Parable

Contrary to popular belief, the Narrator isn’t darkly funny—he’s just disturbing. It doesn’t help that he reminds Stanley that “Stanley was already dead.” Depending on which route you choose, his storytelling can also turn increasingly controlling if you refuse to follow the narrative. 

1789056711e8821acc50b3f37af9d6b6f1f7f73f5432f8b0b7.jpgGalactic Cafe on Wikimedia

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20. Monika, Doki Doki Literature Club!

Forget poetry, friend. Monika’s onto us, and she destroys the game's comfortable illusion once she casually admits, “I know you're aware that this is all a game.”  She’s not even talking to your character; she’s talking to you, and she has all the power over other characters and our game files.

1789056737edca27e92def6f8adbfa7d160ad7b1ef370f8b30.jpgRose Abrams on Wikimedia

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