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20 Indie Hits That Beat Big Budget Games


20 Indie Hits That Beat Big Budget Games


Small Teams, Massive Impact

You don’t always need a hundred-million-dollar budget and a massive marketing campaign to create something unforgettable. Over the past two decades, indie developers have repeatedly proven that imagination, tight mechanics, and strong artistic direction can outperform even the flashiest spectacles. Some of these titles didn’t just compete with big releases; they reshaped entire genres and built communities that still thrive years later. If you’ve ever wondered how small teams keep outshining industry giants, these 20 games make the case loud and clear.

Couple playing video games with vr headsetVitaly Gariev on Unsplash

1. Minecraft

When Minecraft launched publicly in 2009, its blocky visuals stood in sharp contrast to the ultra-realistic shooters dominating the market. That didn’t stop it from becoming the best-selling video game of all time, with more than 300 million copies sold worldwide. 

brown concrete castle in the middle of forestJohny Goerend on Unsplash

2. Undertale

Developed largely by Toby Fox and released in 2015, Undertale looked modest on the surface but delivered a deeply reactive RPG experience. You could complete the game without killing a single enemy, and the story would respond in meaningful, sometimes unsettling ways.

File:Undertale cover.jpgToby Fox and/or Temmie Chang on Wikimedia

3. Stardew Valley

Eric Barone spent years building Stardew Valley almost entirely on his own before its 2016 release. Inspired by classic farming sims, it expanded the formula with richer relationships, exploration, crafting, and seasonal events that make the town feel alive. By 2024, it had sold over 30 million copies across platforms. It quietly outperformed many heavily funded life sims simply by being heartfelt and endlessly replayable.

File:Stardew Valley 42523247791.jpgBen Loomis  on Wikimedia

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4. Hades

Supergiant Games blended roguelike structure with character-driven storytelling in 2020’s Hades. Each failed escape attempt advances the narrative, which means repetition becomes part of the design rather than a drawback. The game won multiple Game of the Year awards and sold millions of copies. Instead of relying on scale, it focused on tight combat, sharp writing, and striking art direction.

a person holding a remote control in their handAli Pli on Unsplash

5. Celeste

Released in 2018, Celeste pairs punishing platforming with a story about anxiety and self-doubt. Its controls are incredibly precise, which makes every success feel earned rather than handed to you. 

a couple of men sitting at a table with game controllersSamsung Memory on Unsplash

6. Terraria

Often compared to Minecraft, 2011’s Terraria carved out its own identity with a heavier emphasis on combat and boss battles. Developed by Re-Logic, it has sold over 40 million copies and received years of substantial updates. 

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7. Dead Cells

Motion Twin’s Dead Cells launched in 2018 and quickly gained praise for its fluid, responsive combat. The roguelike progression loop keeps you experimenting with new builds and strategies. Frequent updates expanded the experience long after release. 

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8. Among Us

InnerSloth released Among Us in 2018 to little fanfare, but it exploded in popularity in 2020. At its peak, it attracted hundreds of millions of players worldwide. Its simple social deduction gameplay created unforgettable moments of betrayal and laughter. 

StartupStockPhotosStartupStockPhotos on Pixabay

9. Hollow Knight

Team Cherry’s Hollow Knight arrived in 2017 with haunting hand-drawn art and challenging combat. The sprawling interconnected world rewarded curiosity and persistence. 

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10. Cuphead

Studio MDHR’s Cuphead stood out in 2017 thanks to its hand-drawn animation inspired by 1930s cartoons. The boss battles are brutally difficult but meticulously designed. It sold over 6 million copies and even expanded into a Netflix animated series. Its artistry rivaled anything produced by major publishers.

File:Cuphead 2022.jpgMolina Studios on Wikimedia

11. The Binding of Isaac Rebirth

Edmund McMillen’s roguelike helped popularize randomized dungeon runs long before the genre became mainstream. Every playthrough feels different because of its wild item combinations and procedural design. The game built a loyal fanbase and inspired countless imitators. It showed that creativity and risk-taking can drive long-term success.

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12. Disco Elysium

Released in 2019 by ZA/UM, Disco Elysium focused heavily on dialogue and skill-based role-playing rather than combat. Its writing earned multiple awards, including major narrative honors. Players navigate complex moral and political themes through conversation instead of traditional action mechanics. 

Yan KrukauYan Krukau on Pexels

13. Shovel Knight

Yacht Club Games launched Shovel Knight in 2014 after a successful crowdfunding campaign. It captured the feel of classic 8-bit platformers while refining them with modern design sensibilities. The game sold millions and expanded through multiple campaigns. 

Yan KrukauYan Krukau on Pexels

14. Slay the Spire

When Slay the Spire released fully in 2019, it merged deck-building mechanics with roguelike progression in a way that felt instantly addictive. Its minimal presentation hides an incredibly deep strategic core. 

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15. Limbo

Playdead’s 2010 title Limbo used stark black-and-white visuals to create a haunting atmosphere. The environmental puzzles feel organic rather than forced. It achieved both commercial success and critical acclaim. 

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16. Inside

Also developed by Playdead, Inside refined the cinematic puzzle-platformer formula in 2016. The game’s subtle storytelling and tense set pieces kept players engaged without lengthy exposition. 

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17. Rocket League

Before its acquisition by Epic Games, Rocket League was a breakout indie success for Psyonix in 2015. The concept of soccer with rocket-powered cars was instantly understandable and endlessly replayable. It became a staple of competitive esports and sold millions before going free to play. 

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18. Braid

Jonathan Blow’s Braid debuted in 2008 and played a major role in the rise of modern indie development. Its time-manipulation puzzles challenged players to rethink platforming conventions. 

Man playing video games with excited expressionVitaly Gariev on Unsplash

19. Valheim

Iron Gate Studio released Valheim into early access in 2021, and it quickly sold millions of copies. Its Viking-themed survival gameplay blends crafting, exploration, and cooperative play in a satisfying loop. Even unfinished, it rivaled fully funded survival titles. Word of mouth turned it into one of Steam’s biggest hits.

SunriseforeverSunriseforever on Pixabay

20. Vampire Survivors

Created by Luca Galante, Vampire Survivors entered early access in 2021 with simple pixel visuals and a low price tag. Its auto-attacking gameplay loop is easy to grasp yet incredibly addictive.

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