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10 Video Game Houses We'd Move Into Tomorrow & 10 That Have Obvious Mold Problems


10 Video Game Houses We'd Move Into Tomorrow & 10 That Have Obvious Mold Problems


Video game environments are designed to make you feel something, and sometimes what they make you feel is genuine housing envy. Other times you're walking through a location thinking about load-bearing walls and whether the previous occupant made it out alive. The gap between aspirational and deeply concerning is wider in games than anywhere else in real estate. Here's 10 video game houses we'd sign the paperwork on immediately, and 10 that have obvious mold problems.

1782765450adf7a6ddef1ffb16016121dfc56c8685f5014fbb.jpgPeter Herrmann on Unsplash

1. Breezehome, Skyrim

Breezehome is the first home you can buy in Skyrim and it holds up better than it has any right to. It's a solid timber house in Whiterun, close to the market, with a decent layout and a basement storage area that any serious adventurer needs. The city walls are thick, the guards are everywhere, and for a medieval fantasy property it's genuinely well-located. We'd be in there before the ink dried.

17827651047360fafce1f692ebc2af6857084797dcba70d943.jpegYan Krukau on Pexels

2. Link's House, The Legend of Zelda: Breath of the Wild

The rebuilt house in Hateno Village is a small, clean, well-maintained cottage on the edge of a quiet farming community, and the location alone would sell it. You're up on a hill, away from foot traffic, with a view of the countryside and easy access to a functioning village with actual shops. The interior is modest but thoughtful. It feels like somewhere a person could actually decompress.

178276507776ea40cea7526e8c3296be2f6a7b1fe62f2af123.jpegMax Bonda on Pexels

3. The Lighthouse, BioShock Infinite

Before everything goes sideways, Columbia is genuinely beautiful, and Booker's apartment above the city has a warmth to it that sticks with you. Wood floors, soft light, a desk by the window. It feels lived-in without feeling neglected, and the views are the kind you'd pay serious money for in any market. The structural situation with the whole floating city is admittedly a concern, but as a pure interior it works.

1782765114072a411ff8aec461bbae8e4bf5f60a04f7f32252.jpgGlenn Carstens-Peters on Unsplash

4. Animal Crossing: New Horizons Player Home

This one depends entirely on how much time you've put in, but a fully upgraded and decorated Animal Crossing home is genuinely cozy in a way few game environments manage. Good bones, customizable layout, nice neighbors who bring you fruit. The island location is remote but the infrastructure is surprisingly solid for something Tom Nook financed. We'd take it.

1782765126e85a9a6f5467a2f7bc7f87dd66c247b22da5cc37.jpegArtem Podrez on Pexels

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5. Hobbiton, The Shire, The Lord of the Rings Games

Bag End specifically. Round door, low ceilings, a pantry that appears to be the size of a studio apartment, and a garden that would win awards. It's warm, it's quiet, and the neighborhood has almost no crime outside of the occasional wizard showing up uninvited. The Shire as rendered in Lord of the Rings games has a softness to it that makes you want to sit down and not leave for a while.

178276514052a072c2d95fb142504ce69d7bdaeca79e57bdea.jpgFausto Sandoval on Unsplash

6. The Normandy SR-2, Mass Effect 2

Living quarters on a spaceship might not sound like a house, but Shepard's cabin on the Normandy is genuinely well-appointed. Private room at the top of the ship, a fish tank, a working terminal, decent storage. The crew is professional, the ship is fast, and you have the best commute in the galaxy. The only real issue is the ambient hum of the drive core, which some people find relaxing.

17827651610b6672930918b5eefb8a7277fa470c5043d72d28.jpgSean Do on Unsplash

7. Kakariko Village Home, The Legend of Zelda: Ocarina of Time

The houses in Kakariko Village have a quiet, small-town quality that holds up surprisingly well for an N64-era game. Stone construction, simple interiors, a community that mostly keeps to itself. The proximity to Death Mountain is a minor concern, but the overall vibe is peaceful and the property values seem stable. Nothing here screams structural emergency.

1782765179c1c6c8fa40b2215b926481a9bf0bdf112891456d.jpgSamsung Memory on Unsplash

8. The Ranch, Stardew Valley

A fully upgraded Stardew Valley farmhouse is one of the most satisfying living spaces in games. You've earned it. Nursery, kitchen, basement, a cellar for aging artisan goods. The farm itself is productive, the town is walkable, and the neighbors are, with a couple of exceptions, genuinely pleasant. The weather is manageable and the commute to work is about fifteen steps out the front door.

178276519333c29225b5c8b05b9d6eb4ba0688d2247a9f1108.jpegTima Miroshnichenko on Pexels

9. Midgar Apartment, Final Fantasy VII

Tifa's bar and the apartment above it in the remake have a warmth that the original game could only gesture at. It's a working-class space in a complicated city, but it's clean, it's well-organized, and there's something reassuring about a home that doubles as a community space. The plate situation overhead is a dealbreaker for some buyers, but location-wise, Sector 7 has character.

178276521684335de44ff36e4bfa67d06b047557d8243c26e3.jpegArtem Podrez on Pexels

10. Sanctuary Hills, Fallout 4 (Pre-War)

The pre-war version of Sanctuary Hills is a classic mid-century suburb in genuinely good condition. Clean streets, well-maintained yards, a friendly neighborhood layout. Obviously what happens next is a significant disclosure issue, and any reasonable buyer would want to know about the impending nuclear event. But on the merits of the house itself, before the bombs fall, it's a solid buy.

Now for 10 properties you'd want a full inspection on before getting anywhere near a purchase agreement.

178276523528fd55733851702daee331602d551a225f197a19.jpegAlena Darmel on Pexels

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1. Spencer Mansion, Resident Evil

The Spencer Mansion looks impressive from the gate and that's about as good as it gets. Once you're inside, the problems reveal themselves immediately. Locked doors with elaborate key puzzles, zombie dogs in the kennels, and a research laboratory underneath the property that was clearly never permitted. The garden has seen things. This is a teardown situation with significant biohazard remediation costs.

17827652490500f83a2dab2e2f0be2c2f2474040e67ef3f652.jpegAlena Darmel on Pexels

2. Dracula's Castle, Castlevania

Castle Dracula is dramatic and the architecture is undeniably committed, but the damp alone would be catastrophic for any inspector's report. Stone walls with no insulation, candles as the primary light source, and an owner who has historically been very difficult to remove from the premises. The crypt situation in the basement is a deal-ender regardless of price point. Pass.

1782765265123dbd6465b2268cafa8ca93fe7e7e7d65c5fbdb.jpegMART PRODUCTION on Pexels

3. The House on Neibolt Street, IT Chapter games

Even allowing for the general state of Derry, the Neibolt house is in a category of disrepair that goes beyond maintenance neglect. The floors are soft in the way that suggests decades of water damage. The basement has a well, which raises questions nobody wants answered. The clown-related prior occupant issue would need to be disclosed in any jurisdiction.

17827652857c4cb56f11863c4744298481a9dcbefe243082d3.jpegYan Krukau on Pexels

4. Anor Londo, Dark Souls

Anor Londo is beautiful in photographs but the reality is a cold, windswept cathedral city with no functioning population, no heating system, and a layout that appears designed specifically to make navigation miserable. The gargoyles on the roof are not decorative. Property upkeep has clearly not been a priority for several centuries and it shows in every surface.

17827652967ea7021be00984f695ac0a7b9bf7f6c0e4a5cc60.jpgSam Pak on Unsplash

5. The Underwater Laboratory, Subnautica

The Degasi seabases and the abandoned research stations scattered across Planet 4546B are fascinating from a design perspective and genuinely terrifying from a habitability one. Hairline cracks in the hull are common, pressure integrity is questionable, and the local wildlife is actively hostile to the concept of human shelter. The views are incredible. The survivability is not.

178276530928fd55733851702daee331602d551a225f197a19.jpegAlena Darmel on Pexels

6. Dunwall, Dishonored

The city of Dunwall is in the grip of a rat plague during the events of Dishonored, which affects property values in ways that no amount of coastal location can offset. The aristocratic interiors are beautiful and clearly were expensive, but the combination of active epidemic, collapsed infrastructure, and Weeper activity in the streets makes this a difficult market to recommend regardless of what you're getting for the price.

1782765327100f0828fbef10e419942e193620d4c79ed3aeab.jpegwww.kaboompics.com on Pexels

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7. Aperture Science Enrichment Center, Portal

The Enrichment Center is a mid-century industrial complex with a fascinating bones situation and a deeply troubling current management structure. GLaDOS controls the environment including the air, the lighting, and the test chamber deployment. You cannot negotiate with her. The neurotoxin release capability alone is a significant red flag, and the promise of cake has been documented as false.

178276534229f96b94a5076bb93d1d4174107d35d1e80e7dc2.jpegYan Krukau on Pexels

8. Racoon City, Resident Evil 2 and 3

The residential streets of Raccoon City were probably lovely in 1995. The brownstones have good bones and the urban density suggests a walkable neighborhood with some history to it. But the T-Virus situation has materially changed the market. Foot traffic is now mostly undead, the police department is not responding to calls, and the CDC has, under the circumstances, recommended a full detonation. Hard no.

1782765355e1053f1924f66cef55f4c442dbc21713e83515e4.jpgFredrick Tendong on Unsplash

9. The Village, Resident Evil Village

The village at the center of Resident Evil Village has a certain Eastern European charm that's hard to deny on a surface level, but the neighboring castle, the reservoir facility, and the factory in the hills all represent what inspectors would politely call motivated seller conditions. The lycanthrope activity in the streets after dark is not a seasonal issue. It appears to be year-round.

1782765376cd024d68be66e6ab38021db62b9e7a34c574906e.jpegArtem Podrez on Pexels

10. Shadow Moses Island, Metal Gear Solid

Shadow Moses is a nuclear weapons disposal facility in Alaska that has been converted, without adequate renovation, into a high-security military installation. The cold is severe, the ventilation ducts are the primary means of navigation, and the prior tenant left behind an unresolved nuclear warhead situation. The snowfields are scenic. Everything else is a liability.

17827653921d35801385fd2a0224cef341af208f308d69c055.jpegImthiyaz Syed on Pexels