×

The 20 Scariest Video Games From The ‘80s


The 20 Scariest Video Games From The ‘80s


The Pixels That Gave Us Nightmares

We’ll admit something: there was a time when horror games didn’t need realistic faces or elaborate cinematic sequences to unsettle us, especially in the 1980s. Forget your fancy CGI—all we had was flickering screens, limited sound hardware, and crude character models…all of which kept us up at night. Come with us into the dark as we explore some of the favorites that made us lose sleep. 

1784307563468ea4b1bee33b0bca0dbce97f22b23e491bb74d.jpgAlexander Grigoryev on Unsplash

1. 3D Monster Maze

3D was already a big promise, and this one placed players inside a first-person labyrinth with a Tyrannosaurus rex wandering somewhere nearby. It doesn’t sound like much, but you couldn’t fight the creature, so survival depended on interpreting text warnings that revealed whether Rex had seen you or was getting closer. We’re ashamed to admit it, but seeing the dinosaur fill the screen was very effective.

178430690011ca5767718541e61c5deff74b7b193a1ef10d60.pngN/A (generic typeface) on Wikimedia

2. Haunted House

Atari’s aptly named Haunted House sent players through a dark mansion in 1982 with little more than a pair of glowing eyes (that was supposed to be us, by the way). Bats, tarantulas, and a ghost pursued you while you searched for pieces of a magical urn, and the limited visibility made every room feel horrifying.

17843069327dd8291487554f9440daf4126b52e2b20b561b13.jpgJán Jakub Naništa on Unsplash

3. Ant Attack

Oh, what? You’re not scared of giant insects that overran the walled city of Antescher? Well, we were! In this unusual 1983 ZX Spectrum release, players had to explore, rescue a trapped companion, and escape while enormous ants gathered around them. Make no mistake: the stark city streets and aggressive enemies gave Ant Attack an isolating atmosphere that still feels hostile.

1784306973cb146f3f2a52bee549f643fe233d314c76cc5d41.jpegSyed Rajeeb on Pexels

Advertisement

4. Forbidden Forest

Paul Norman’s Forbidden Forest turned a routine walk through the woods into a series of increasingly disturbing battles. All you had was a bow, and with it, we had to fend off giant spiders, frogs, skeletal warriors, a dragon, and eventually the terrifying Demogorgon. The Commodore 64 version also used intense music and gruesome animations to create more atmosphere than most 1983 games had.

1784307045160e7bbc83efb011deaa268142fd1e737d102d41.jpgAlireza Sahebi on Unsplash

5. Halloween

The Atari 2600 adaptation of Halloween arrived in 1983, and if the movie wasn’t bad enough, the game stuck you in the heart of the action. When Myers entered the house, the familiar movie theme played as he pursued you from room to room. Michael could even take off our heads, giving one of the most startlingly violent images available on a console at the time.

1784307061c9089574640bf6ee2fd04e81d7850a22f827dd43.jpgJean-Luc Picard on Unsplash

6. The Texas Chain Saw Massacre

You know, the last place we ever wanted to be was in this creepy town. But it was a little easier in this one—rather than casting you as a survivor, you were actually Leatherface. The 1983 Atari game required you to hunt victims while swinging a chainsaw that consumed fuel. Its subject matter and violent premise made retailers reluctant to stock it, which only added to its rep.

178430709096e01a9d7053b07794cd47505c4c77e7b102ccdd.jpgUnknown; likely Robert A. Burns or Mary Church,Cropped and edited slightly by Paleface Jack prior to upload. on Wikimedia

7. The Evil Dead

Palace Software adapted Sam Raimi’s cabin nightmare for the Commodore 64 in 1984—though we wish it didn’t. We were stuck in that nightmare, controlling Ash as Deadites tried to break through doors and windows. The constant intrusions created genuine pressure, too! Leaving any opening unattended could easily fill the cabin with enemies.

178430713776a251c5397f4103cc643fa2d8116fc7de69eae9.jpgHenrik L. on Unsplash

8. Chiller

Few arcade games from the ‘80s were as openly gruesome as Exidy’s Chiller. Released in 1986, the shooter presented torture chambers filled with restrained victims, monsters, dismemberment, and interactive devices designed to produce graphic moments. Even players who enjoyed violent games found it hard to stomach.

1784307160644160c669a5b91f4777405b2b544c51e2fdb06f.jpgSacre Bleu on Unsplash

9. Friday the 13th

With so many villains ripe for the plucking, of course we got a 1986 interpretation of Friday the 13th. Long story short, you were asked to protect a group of friends scattered around Camp Crystal Lake. However, Jason could disguise himself as one of those friends, meaning an apparently harmless character might suddenly reveal a weapon and attack. Not fun at night.

1784307177f6d94de8d51700ec4ed66938b79c3161b707efd7.jpgJustin Campbell on Unsplash

Advertisement

10. Uninvited

A car crash leaves the protagonist stranded outside a sinister mansion in ICOM Simulations’ Uninvited. If that sounds sinister, it’s because it was! Released in 1986, the adventure filled its rooms with ghosts, demons, undead servants, and several abrupt deaths. One particularly memorable spirit would float in as a beautiful woman before basically turning into that lady from The Shining.

1784307218b97ebedea42919053fca199230c4f510f2c5993e.jpegErik Mclean on Pexels

11. Zombi

Believe it or not, Ubisoft’s first published game was a 1986 adventure inspired by George A. Romero’s Dawn of the Dead. It was as creepy as you’re imagining, too. Four survivors became trapped inside a shopping mall where they had to find supplies and defend themselves against wandering zombies. The worst thing about it was that fallen characters could return as members of the undead horde.

1784307249a1297b5d97f0f0f2f6190b2e02f8bbccfeadc80c.jpgPaul Esch-Laurent on Unsplash

12. Aliens: The Computer Game

Activision’s 1986 Aliens game recreated the film’s operations-center siege through a tense first-person viewpoint. You switched between Colonial Marines while monitoring motion trackers and trying to stop xenomorphs from reaching occupied rooms. Think of it like FNAF, but somehow scarier. 

17843072647950a85b10996748c279e12fd1bce5bca0c03163.jpgDiego Marín on Unsplash

13. The Lurking Horror

Infocom really did prove that a text adventure could be deeply unnerving. Say hello to 1987’s The Lurking Horror. The long and short of it is that you’re a student trying to complete an assignment during a blizzard, but you instead discover tunnels, occult activity, and monstrous beings on campus. Detailed writing, sudden deaths, and the absence of visible enemies made every corner a freakshow waiting to happen.

17843072907c1d339b51038a991d0b733ef9c15e53c54dfc41.jpgHaberdoedas on Unsplash

14. War of the Dead

Fun Factory’s War of the Dead, originally released in Japan in 1987, blended two incredible things: role-playing progression with real-time battles. What that meant for you was that you guided a young member of S-SWAT through a quarantined town filled with mutants and disturbing transformations. What was so cool about it was that the resource management and vulnerable protagonist helped pave the way for later survival horror.

1784307346875f52ba4a58999277d8df01ba0fea7979584b03.jpgphreakindee on Wikimedia

15. Maniac Mansion

Maniac Mansion may have had some comedy, but the Edison family’s home was still a circus in 1987. How could it not be? Dr. Fred conducted experiments in the basement while a sentient meteor controlled his behavior. Oh, and careless teenagers could be imprisoned or straight-up killed. The thought of meeting Nurse Edna unexpectedly or being caught by Weird Ed still gives us the creeps. 

1784307418f271176082a366bebaab44665626cfa04ed7864c.jpgMarcin Wichary from San Francisco, Calif. on Wikimedia

Advertisement

16. Splatterhouse

Namco’s 1988 arcade game pushed horror imagery way past most side-scrolling action titles. You entered the West Mansion wearing the Terror Mask and fought through rooms filled with hanging corpses, deformed experiments, giant worms, and creatures that burst apart when you were brave enough to attack them. Not to mention, the scene involving Rick’s girlfriend? Nightmare fuel. 

17843074395b25041af404146c499830b55d5953ff3cc6dc32.jpegAXP Photography on Pexels

17. Monster Party

At first glance, Monster Party looked like another colorful NES platformer starring a child with a baseball bat. Don’t be fooled, though! Its cheerful opening area changed into a horrifying landscape filled with bones, staring faces, and bizarre bosses. The unpredictable shifts between humor and grotesque imagery made the game far stranger than we expected.

17843074528d58024b008bd2c7f1451bc44729995da3a81e96.jpgJason Leung on Unsplash

18. Personal Nightmare

Well, that’s an appropriate title if ever there was one. Horror author Simon Price himself contributed to the story of this 1989 adventure, which is how you knew you were in trouble. After receiving a troubling letter, the protagonist returns to his hometown and discovers that demonic forces had corrupted its residents, including those he once loved. Between the violent deaths and a strict in-game deadline, Personal Nightmare had an unusually oppressive tone.

17843074918eac5b291710e741304f18b1a1937cf3c2ab2b56.jpegAli Alcántara on Pexels

19. Sweet Home

Capcom’s Sweet Home was anything but, following five documentary filmmakers trapped inside the haunted Mamiya mansion. Released for the Japanese Famicom in 1989, it had everything from limited supplies to permanently killable party members (and gruesome enemies). If you need a reminder of the horror, Director Tokuro Fujiwara later used its mansion exploration as major inspiration when Capcom developed Resident Evil.

17843075264bda914714f5f083577f2ed2b484fe06e9532b18.jpgCabeza2000 on Wikimedia

20. Project Firestart

The Commodore 64 received one of the decade’s most advanced horror games when Project Firestart came out in 1989. All it was was government agent Jon Hawking exploring an abandoned research vessel where genetic experiments had escaped. It didn’t sound like much, but you had to deal with mutilated scientists with limited ammo and sudden creature encounters. So, not fun. 

178430754255c5edaf0a21c237ffbf31a76a96fa7b91ae9d18.jpgFederigo Federighi on Wikimedia