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The Legendary Starfy: An Underrated DS Game


The Legendary Starfy: An Underrated DS Game


17793863946441e82223b124f7fdbd3914a6714e84edb29bc4.jpgDenise Jans on Unsplash

The Nintendo DS was the kind of handheld that practically begged to travel with you. It slipped into a backpack, survived long car rides, and made airport delays feel a little less dull. That portable magic is part of why smaller, lesser-known DS games can still feel so personal years later.

The Legendary Starfy fits that feeling beautifully. Released in North America in 2009, it's a bright, gentle platformer published by Nintendo and developed by TOSE, according to Nintendo Life's game profile. It doesn't have the cultural weight of Mario or Pokémon, but it has the sort of easy charm that stuck around in our memories. 

A Small Adventure With A Long History

1779387409e6fc5a95afcbddd06c376321816d4815d7ee8036.jpgKungfuman on Wikimedia

The funny thing about The Legendary Starfy is that it wasn't really a beginning. In a Nintendo/TOSE interview published by Nintendo Life, director Kazuki Yoshihara said the DS game was the fifth game in the series and the first Starfy game released in America. Many Western players met Starfy after the character had already been around for years in Japan.

That context helps explain why the game feels so fully formed. Starfy’s lore was already well-established before he hit American audiences. Starfy is the prince of Pufftop, a floating kingdom sitting above the ocean. He’s surrounded by his sister Starly and his friend Moe, who acts as the comedic relief within the game. The story begins after a mysterious visitor crashes through his roof.

The bunny-eared visitor, who we discover has the name Bunston, is suffering from amnesia. He doesn’t know who he is or why he’s there; he just knows he’s being pursued by shadowy enemies. The premise of the game is simple: you follow Starfy and Bunston as he tries to regain his memory. 

The Water Levels

Water levels have a rough reputation in platformers, which comes as no surprise to frequent gamers, and most players know why. They often slow the action down and make movements feel clumsy and awkward. The Legendary Starfy takes the opposite route by making water feel like home. That's a big reason the game still feels different from many other DS platformers.

Nintendo World Report described The Legendary Starfy as a two-dimensional platformer with action both above land and below water, and noted Starfy's Star Spin as a core move used on both terrains. The game is split into eight areas and leans heavily into exploration. That gives the adventure a light travel rhythm, almost like you’re island hopping. 

Starfy's movement is the main reason the game feels so comfortable. He can swim, walk on land, use Turbo Swim, jump, dash, and perform the Star Spin, according to the. The controls are simple enough to pick up quickly, which is exactly what you want from a platformer.

The game also breaks up its swimming with transformations. Nintendo World Report notes that Bunston can help Starfy transform into four creatures: a seal, a dragon, a chicken, and a ghost. Those forms add variety without making the game feel overstuffed.

The Quiet Appeal Of An Easygoing Platformer

1779387527a08bf2cedbbbea53617bfbd7056052813087dcb1.jpgThiago Zanutigh on Unsplash

The Legendary Starfy isn't a difficult game, and pretending otherwise would be silly. Nintendo World Report called out its lack of challenge as the main disappointment, while still praising its exploration, extras, and overall charm. That's probably the fairest way to look at it. The game isn’t built for players chasing a tough platforming test.

For some, the softness is also part of its appeal. Some games are best when they demand focus, precision, and trial and error. Starfy works better as a relaxed handheld escape, similar to that of the Kirby franchise. It's gentle without feeling careless.

There's more to do than the cute surface suggests, too. Nintendo World Report notes hidden treasure chests, secret doors, transformation upgrades, pearls, clothing items, journal pages, and heart gems as part of the game's exploration loop. The official manual also confirms minigames for one to four players, Local Wireless, DS Download Play, and team play with Starly in some areas. Those extras help the game feel generous for something so breezy.

That's where its underrated reputation starts to make sense. A GameFAQs discussion from longtime DS players shows the same split you'd expect: fans call it charming, fun, and underrated, while also pointing out that it's very easy. It’s easy to understand why this game has hung around in some players' memories so warmly.

The Legendary Starfy isn't secretly one of the biggest DS games ever made. It doesn't need to be. Its strength is smaller and more specific: smooth swimming, cheerful art, simple exploration, and a mood that feels sunny without trying too hard. For anyone digging through the DS catalog, it's still a sweet little getaway worth taking.