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20 Mistakes Game Developers Regret To This Day


20 Mistakes Game Developers Regret To This Day


What Developers Wish They Did Differently

Success in game development depends on more than ideas or innovation. Sometimes, it comes down to decisions. Also, failed moments can leave lasting effects on projects, reputations, and entire studios. Sure, some poor choices fade, but others remain painful reminders of what could have been. Here, we highlight 20 devastating mistakes that continue to haunt gamers and developers alike. 

1.jpgMASS EFFECT™: ANDROMEDA – Official Launch Trailer by Mass Effect

1. Rushing A Game For Holiday Release

Cyberpunk 2077 launched in December 2020 to catch the holiday rush, but it barely held together. Players dealt with nonstop crashes and bizarre bugs, leading to Sony removing it and issuing refunds. The backlash also damaged consumer trust and delayed the next-gen patch by months.

1.jpgCyberpunk 2077 — Official Launch Trailer — V by Cyberpunk 2077

2. Alienating The Franchise’s Core Audience

Loyal players expect familiar foundations. In XCOM: Enforcer, the shift to a mindless action format abandoned the strategy game fans loved. The game barely resembled earlier entries, and its departure from what defined the series left its audience feeling completely disconnected.

2.jpgX-COM: Enforcer (2001) - PC Gameplay / Win 10 by FirstPlays HD

3. Focusing On Graphics Over Gameplay

While The Order: 1886 impressed with its visuals, the gameplay felt unfinished and lacked originality. It lasted just about five hours and left players unsatisfied. Reviewers even called it an interactive movie, and poor sales ended any plans for a sequel.

3.jpgThe Order: 1886 (PS5) 4K HDR Gameplay - (Full Game) by FA GAMEZ

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4. Abusing Early Access To Mask Incompletion

Some games linger in development too long. DayZ remained in Early Access for over five years while fans waited for features that never arrived. As development dragged on, players lost patience, and the community that once rallied around it faded.

4.jpgDayZ - Official Cinematic Trailer by GameSpot Trailers

5. Ignoring Fan Feedback

When Blizzard revealed Diablo Immortal as mobile-only, fans were furious. A now-infamous “Don’t you guys have phones?” response made things worse. The studio completely misread its PC fanbase, and the backlash hammered Blizzard’s reputation as well as its stock.

5.jpgThe Immoral Design of Diablo Immortal by Josh Strife Hayes

6. Failing To Optimize For PC

Batman: Arkham Knight ran so poorly on PCs that it was pulled from Steam, while The Last of Us Part I struggled with crashes and memory leaks. These launches show how skipping proper PC testing and outsourcing PC versions can lead to lasting regret.

6.jpgBatman Arkham Knight - RTX 3080 Ultra Graphics Gameplay [4K 60FPS] by The Gameverse

7. Overcommitting To Multi-Platform Releases

Making a game for too many platforms can backfire. With Mighty No. 9, developers promised support across more than ten systems. But then delays piled up, and some versions were even scrapped. Finally, the product failed to meet expectations, especially for its earliest backers.

Jonathan BorbaJonathan Borba on Pexels

8. Skipping Thorough Playtesting

An unnoticed typo and skipped playtesting in Aliens: Colonial Marines completely ruined the experience. Enemies acted unpredictably, and gameplay collapsed under the weight of technical flawsIt wasn’t the developers who fixed it either—it was a fan modder with a patch.

2.jpgALIENS COLONIAL MARINES Gameplay Walkthrough FULL GAME (4K 60FPS) No Commentary by Shirrako

9. Overloading Games With Microtransactions

In Star Wars Battlefront II, unlocking iconic characters meant grinding endlessly and paying on top of that. When EA defended this on Reddit, it became the most downvoted comment ever. The outrage spread fast and even led to government scrutiny over loot boxes.

7.jpgStar Wars Battlefront II: Official Gameplay Trailer by EA Star Wars

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10. Abandoning A Game Shortly After Release

Some games never recover from a rocky launch. After shipping with bugs and missing content, Anthem received minimal updates. Although BioWare promised a rework, it never came. Eventually, EA withdrew long-term support, and the game quietly vanished from conversations.

8.jpgAnthem Launch Trailer by Anthem Game

11. Overscoping The Project Beyond Resources

With Too Human, the vision kept shifting—new engines, new platforms, endless changes. And over the years, lawsuits piled up and delays dragged the development. By the time it launched, it couldn’t meet expectations, and legal trouble eventually got it pulled from stores entirely.

9.jpgToo Human Full Playthrough by Gamerworf

12. Releasing Without Accessibility Features

Pokémon Brilliant Diamond/Shining Pearl overlooked key accessibility options, leaving many players excluded. It upset a chunk of its community. In contrast, The Last of Us Part II set a new benchmark with over 60 highly customizable and disability-friendly features.

10.jpgEverything Wrong with Pokémon Brilliant Diamond Shining Pearl by MandJTV

13. Losing The Original Game Source Code

Without proper archival, even beloved titles become hard to preserve. Kingdom Hearts lost its original source code, which forced developers to rebuild it from physical copies. The delay became a cautionary tale for studios that neglect long-term data storage.

Untitled%20design.jpgKingdom Hearts 1 HD - Gameplay Walkthrough Part 1 - Prologue (PS4 PRO) KH 1.5 + 2.5 by Shirrako

14. Forcing Always-Online DRM At Launch

When SimCity (2013) launched, players couldn’t access the game due to overwhelmed servers. EA insisted it wasn’t DRM, but the denial only increased frustration. Although fixes eventually arrived, the damage was already done, and the game’s reputation never truly recovered.

11.jpgI Played SimCity 2013 in 2023 by Crossing Minute

15. Cutting Corners On AI Programming

When players entered stealth in Thief (2014), they expected smart enemies. Instead, they got guards who stood idle and ignored player activity. It was a result of broken AI, and it removed all of the tense and strategic moments in the gameplay. 

4.jpgThief - Gameplay Trailer by GameSpot

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16. Failing To Evolve A Game Series

Tony Hawk’s Pro Skater 5 clung to a dated formula that no longer worked. Its clunky gameplay and rushed design felt out of place on modern consoles. Instead of reviving the series, it stalled momentum and left the franchise dormant for years.

13.jpgTony Hawk’s Pro Skater 5 Review by IGN

17. Misleading Players With Trailers

Watch Dogs showcased stunning visuals in early trailers, but the final release looked noticeably downgraded. Hidden PC files later revealed that those effects were deliberately disabled. Ubisoft’s decision to prioritize visual parity across platforms backfired, and it damaged their credibility.

14.jpgWatch Dogs: Launch Trailer by Ubisoft Canada

18. Designing Around Loot Instead Of Narrative

When gameplay revolves around grinding, the story often suffers. That was the case with Marvel’s Avengers, where repetitive missions and locked characters took the spotlight. Major heroes sat behind paywalls, and the lack of meaningful arcs left the experience feeling empty.

15.jpgMARVEL'S AVENGERS Gameplay Walkthrough Part 1 FULL GAME [4K 60FPS PS5] - No Commentary by MKIceAndFire

19. Launching With Poor User Interfaces

Mass Effect: Andromeda frustrated players before the action even started. Its menus were cluttered, its HUD clunky, and navigation unintuitive. Combined with awkward facial animations, the interface became a punchline—and a clear reminder of how rushed UI design can backfire.

16.jpgMASS EFFECT™: ANDROMEDA – Official Launch Trailer by Mass Effect

20. Releasing A Game Incomplete To Avoid Delay

No Man’s Sky hit shelves missing major features, which led to lawsuits and refund requests. Silence from the developers only deepened the fallout. Eventually, Hello Games responded with updates, slowly changing the game into something closer to what had been promised.

5.jpgNo Man's Sky in 2025 Is A COMPLETELY Different Game by gameranx