10 Star Wars Games That Deserve Remakes & 10 That Should Stay Buried
Not Every Game Needs to Return From Exile
Star Wars games have given fans some absolute classics, some charming oddities, and a few releases that probably belong in a carbon-freezing chamber for everyone’s safety. The best ones captured the fantasy of being a Jedi, pilot, smuggler, soldier, or morally confused Force user with too many dialogue options. Others had great ideas trapped under clumsy controls, awkward design, or the unmistakable feeling that someone rushed the mission briefing. Here are 10 Star Wars games that deserve remakes and 10 that should stay buried.
1. Knights of the Old Republic
Knights of the Old Republic is still one of the most beloved Star Wars games ever made. Its story, characters, moral choices, and famous twist gave players a sense of agency that felt huge for the time. A modern remake could deepen the combat, expand the worlds, and make the dialogue feel more cinematic without losing the original’s soul.
2. Knights of the Old Republic II
KOTOR II was darker, stranger, and more philosophical than most Star Wars games dared to be. Its ideas about the Force, trauma, power, and moral certainty gave it a depth that still makes fans argue in the best way. However, the original release was rushed, and a proper remake could finally give the story the polished, complete version it always deserved.
3. Jedi Knight II: Jedi Outcast
Jedi Outcast gave players one of the best lightsaber combat experiences in Star Wars gaming. Kyle Katarn’s return to the Force made for a great mix of shooter action, Jedi powers, and classic Expanded Universe flavor. A remake could modernize the shooting, improve level design, and make lightsaber duels feel even sharper.
4. Jedi Knight: Jedi Academy
Jedi Academy let players create their own Jedi, choose Force powers, and experiment with different lightsaber styles. That customization was a huge part of the fun, especially for fans who wanted more personal control over their Star Wars fantasy. A remake could expand the story, improve character creation, and make the academy setting feel much richer.
The Conmunity - Pop Culture Geek on Wikimedia
5. Republic Commando
Republic Commando remains a cult favorite because it showed the Clone Wars from a grittier squad-based perspective. It made clone troopers feel like individuals rather than background soldiers in matching armor. A remake could add deeper squad commands, smarter AI, bigger missions, and a more emotional look at the clones’ identity.
6. Rogue Squadron II: Rogue Leader
Rogue Leader made space battles feel fast, cinematic, and wonderfully close to the original trilogy. Flying an X-wing through famous battles was pure fan service, but the good kind that actually worked. A remake could bring modern visuals, refined controls, online leaderboards, and even expanded missions from later eras.
7. Shadows of the Empire
Shadows of the Empire was ambitious, uneven, and extremely 1990s in a way fans still remember fondly. It gave players Dash Rendar, the Battle of Hoth, speeder bikes, bounty hunters, and a whole multimedia story between The Empire Strikes Back and Return of the Jedi. A remake could smooth out the clunky parts while keeping the pulpy adventure energy.
8. The Force Unleashed
The Force Unleashed was built around the simple joy of being ridiculously powerful with the Force. Starkiller could throw enemies, crush metal, and generally make physics file a complaint. A remake could tighten the combat, deepen the story, and make the destruction feel even more impressive.
9. Bounty Hunter
Star Wars: Bounty Hunter had a fantastic premise: playing as Jango Fett before the events of Attack of the Clones. The game had jetpacks, blasters, bounty tracking, and underworld atmosphere, even if the execution could be rough. A remake could turn it into a sleek third-person action game with better movement, smarter targeting, and more open-ended hunts.
10. Episode I Racer
Episode I Racer took one of the best ideas from The Phantom Menace and turned it into a genuinely exciting racing game. The sense of speed was excellent, and the podracers had a dangerous, rattling charm. A remake could add online multiplayer, modern tracks, deeper customization, and better physics while keeping the arcade rush intact.
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Now that we've discussed the Star Wars games that deserve a second look, let's talk about the ones that can stay in the past.
1. Masters of Teräs Käsi
Masters of Teräs Käsi sounds amazing in theory because a Star Wars fighting game should be an easy win. In practice, it became famous mostly for being awkward, stiff, and unintentionally funny. The roster was interesting, but the combat never felt as cool as the concept promised.
2. Yoda Stories
Yoda Stories has nostalgic value, but nostalgia is doing a lot of charity work here. The game was repetitive, visually plain, and built around tiny randomized missions that often felt more confusing than adventurous. It’s the kind of odd little desktop-era experiment that belongs in a museum of strange Star Wars decisions.
3. Star Wars: Obi-Wan
Star Wars: Obi-Wan had a promising idea, since playing as young Obi-Wan should have been thrilling. Unfortunately, the controls, combat, and level design made the experience feel much rougher than fans wanted. It arrived at a time when 3D action games were still figuring themselves out, and this one didn't always study for the exam.
4. The Clone Wars: Republic Heroes
Republic Heroes tried to turn the animated Clone Wars era into a light action game, but it never captured the show’s energy properly. The platforming was clunky, the combat was repetitive, and the whole thing felt too thin for such a rich setting. It’s not offensive so much as forgettable, which may be worse for a Star Wars game.
5. Kinect Star Wars
Kinect Star Wars is remembered mostly for its dance mode, and that tells you a great deal. The game tried to use motion controls for Jedi action, podracing, rancor rampages, and musical chaos, but the novelty wore thin quickly. It became more meme than masterpiece, which isn't necessarily the kind of legacy you'd want.
The Conmunity - Pop Culture Geek on Wikimedia
6. Star Wars: Demolition
Star Wars: Demolition asked what would happen if Star Wars entered the vehicle-combat arena. The answer was technically a game, though not one that reached the level of its better competitors. The concept had some goofy appeal, but the execution felt messy and forgettable.
7. Super Bombad Racing
Super Bombad Racing turned Star Wars characters into cartoonish big-headed racers, which is certainly a choice. It has some silly charm, but it also feels like a product of a very specific era of mascot racing knockoffs. The game isn’t terrible in a dramatic way; it’s just hard to imagine anyone needing a modern revival.
8. Flight of the Falcon
Flight of the Falcon had the Millennium Falcon, which should have been enough to make it exciting. Sadly, the Game Boy Advance's limitations and repetitive missions made it feel more frustrating than iconic. Flying one of the most famous ships in fiction shouldn't feel like a chore with laser sound effects.
9. Star Wars: Force Commander
Force Commander tried to bring Star Wars into real-time strategy, but the awkward camera and clunky controls made it hard to love. It had ambition, and the soundtrack certainly tried to help, but the gameplay never became smooth enough. Strategy fans have better Star Wars options to remember.
Agnieszka Stankiewicz on Unsplash
10. The New Droid Army
The New Droid Army put Anakin Skywalker in a handheld action adventure with a story about a new droid threat. That sounds serviceable, but the game itself was stiff, repetitive, and not especially memorable. It lives in that large pile of licensed games that existed because a brand needed another release on the shelf.
















