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20 Games From The '90s That Are Worth Replaying Today


20 Games From The '90s That Are Worth Replaying Today


When Game Nights Were Sacred           

Long before autosave, you had to earn progress the hard way. One wrong move meant starting over, but you still kept going. These games weren’t always fair, but they were unforgettable. Through frustration came mastery, and with every retry came bragging rights. If you still remember blowing into cartridges and yelling at the screen, get ready to feel that chaos and charm all over again.

1.jpgSuper Mario 64 The Movie - Full Game 100% Walkthrough by packattack04082

1. The Legend Of Zelda: Ocarina Of Time

It felt like magic when you first traveled through time, didn’t it? Ocarina brought emotional weight and puzzle depth to a full 3D world. That lock-on targeting changed how we play forever, and exploring Hyrule still hits in a way that’s impossible to forget.

2.jpgZelda: Ocarina of Time 3D HD - Full Game 100% Walkthrough by BeardBear

2. Final Fantasy VII

This one didn’t just raise the bar—it blew it up and made a whole new one! From Aerith’s moment to Cloud’s internal battles, Final Fantasy VII played out like a movie in our hands. The jump to 3D, paired with heart-punch storylines, gave RPG fans something they’ve chased ever since.

untitled-design-7.jpgFinal Fantasy VII - US Commercial (1997) by Mina

3. Chrono Trigger

Time-hopping and multiple endings? Chrono Trigger was never a "one and done" game. Crafted by legends of the genre, it balanced action and storytelling with unreal precision. You’d finish one ending and immediately wonder what would’ve changed if you’d picked something else. 

4.jpgCHRONO TRIGGER Full Gameplay Walkthrough - No Commentary (#ChronoTrigger Full Game) by RabidRetrospectGames

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4. Super Mario 64

The moment you moved Mario in a full 360-degree turn, the world opened up. That first leap through the painting was legendary. The level design taught us how to think in three dimensions, and honestly, nothing felt better than that perfectly timed triple jump. It’s still a joyride.

5.jpgSuper Mario 64 HD - Full Game Walkthrough by ProsafiaGaming

5. Resident Evil 2

That police station is burned into gamer memory forever. Playing as Leon and Claire felt tense in the best way. Every door creak had your heart racing. Dual scenarios gave it life beyond one playthrough, and the game’s gritty survival edge still pulls us back in.

6.jpgLongplay of Resident Evil 2 (1998) by LongplayArchive

6. Pokémon Red And Blue

Picking a starter felt like a personality test you never outgrew. Everyone had their favorite, and link battles turned playgrounds into arenas. Plus, MissingNo rumors spread like urban legends. You didn’t need fancy graphics, just that satisfying chime when you caught one more creature for your growing Pokedex.

7.jpgLongplay of Pokémon Red/Blue by LongplayArchive

7. Castlevania: Symphony Of The Night

Alucard floated across corridors like he belonged to a different universe. That gothic soundtrack stayed with you long after the TV turned off. Every secret in Dracula’s castle felt like your own discovery. It was mysterious and weirdly comforting to revisit, even now.

8.jpgPSX Longplay [369] Castlevania: Symphony of the Night by World of Longplays

8. Street Fighter II

No tutorial needed—you learned by losing. Round after round, you sharpened your timing, picked your favorite fighter, and landed that one special move that shut the whole arcade up. Street Fighter II was flashy and totally unforgettable. Bonus stage car-smashing? Always satisfying.

9.jpgStreet Fighter 2: Champion Edition - Ken (Arcade) Hardest by Cospe Fichas - Arcade

9. GoldenEye 007

GoldenEye 007 wasn’t about just winning; it was about the bragging rights that came with winning! The living room turned into a battlefield the moment the split-screen loaded. Choosing a level meant picking chaos. Slaps-only mode brought actual screams. Everyone had a “no Oddjob” rule, but someone always picked him anyway.

10.jpgGoldenEye 007 - Playthrough 00 Agent by Graslu00

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10. Doom

This was an adrenaline rush in pixel form. The second you heard that chainsaw rev, you were locked in. Doom didn’t hold your hand. It just dropped you into hell and said, “Good luck.” Even now, few games feel this unhinged.

untitled-design-8.jpgDoom (1993) PC Gameplay by Phantom Gaming

11. Banjo-Kazooie

Every level brought its own brand of chaos, from snowball-flinging snowmen to sandcastle puzzles with time ticking down. The sass between Banjo and Kazooie made exploring feel like a buddy comedy. You laughed through challenges with a bird in your backpack.

12.jpgBanjo-Kazooie - Full Game 100% Walkthrough by packattack04082

12. Metal Gear Solid

It’s a game that whispered secrets through your controller and broke the fourth wall like no body's business. It treated stealth like an art form and gave you villains who stayed with you longe after the credits rolled. Every codec call added layers to a story that never felt rushed.

untitled-design-9.jpgMetal Gear Solid | 90's Cool - Ep. 01 by Friday Night Gaming

13. EarthBound

EarthBound made the every day feel surreal. Instead of swords, you wielded yo-yos. Instead of dungeons, you explored drugstores and suburbs. Each text box felt hand-written just for you. You walked through its world with a smirk and a raised eyebrow, always expecting the next weird twist.

14.jpgEarthBound (SNES) Playthrough [Pt. 1 of 2] - NintendoComplete by NintendoComplete

14. Mario Kart 64

Splitscreen chaos had a poster child, and it was Mario Kart 64. Rainbow Road made you sweat, and green shells almost felt like personal attacks. It gave players a reason to shout and maybe tilt their controller just a little (or a lot). Even today, the drift feels smoother than ever

15.jpgMario Kart 64 - Full Game Walkthrough by packattack04082

15. Star Fox 64

Flying into battle felt like joining a Saturday morning cartoon with laser beams and wingmen from another planet. You never forgot Peppy’s advice or Slippy’s distress calls. The branching missions gave this game some serious replay value, and every route felt like and action movie set piece. 

16.jpgStar Fox 64 - Complete 100% Walkthrough - All Routes, All Medals (Longplay) by ModernXP

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16. Mega Man X

It gave the blue bomber a serious upgrade with dash boots and armor upgrades, which you earned through sheer grit. The bosses tested the player’s creativity, not just reflexes. In Mega Man X, you didn’t breeze through levels, but dissected them like a true strategist with a blaster arm.

17.jpgMega Man X Walkthrough Longplay 100% No Commentary by LordCloudStrife

17. Secret Of Mana

Co-op in an RPG? Pure magic! You could hand a friend a controller and actually fight side-by-side. The game’s music drifted through your mind like wind chimes, and the story wrapped around you softly. Secret of Mana welcomed you into a world like not other. 

18.jpgSecret of Mana - Full Game Walkthrough - SNES by Freidan

18. Baldur’s Gate

There were no shortcuts here, just sprawling maps and dialogue that made you pause and rethink. Companions challenged your decisions in Baldur’s Gate and changed the way we approached RPGs. It was like opening a dusty old fantasy novel where the pages came alive as you played. 

untitled-design-10.jpgBaldur's Gate - video game Non-Interactive Demo (1998, PC Windows 95/98) by barbarianbros

19. Donkey Kong Country

This game was rhythm and reflex woven into something that was ahead of its time. Those minecart rides had you on edge, and the lush jungle backdrops felt alive. Even banana bunches made things rewarding. In Donkey Kong Countryeach secret became your own little triumph.

20.jpgDonkey Kong Country - Full Game 101% Walkthrough by packattack04082

20. Parasite Eve

This wasn’t your usual horror adventure. It was a sci-fi thriller set during a snowy New York winter. Parasite Eve blended turn-based strategy with panic-laced encounters. Aya moved with grace but fought with purpose. It created a cold, beautiful atmosphere that stuck with you long after the credits rolled.

21.jpgParasite Eve - Gameplay PSX (PS One) HD 720P (Playstation classics) by John GodGames